The Version History
of
Deep Blue Astral
The Latest Version
20240925
Deep Blue Astral 20240925
The Changes in Deep Blue Astral 20240925
-
Some layout changes
-
AI navigation improvement
-
Sound effect changes
-
Visual
...
​​​
The Previous Versions
20200711
Deep Blue Astral 20200711
The Changes in Deep Blue Astral 20200711
-
Some layout changes
-
AI navigation improvement
-
Sound effect changes
-
Visual
...
​
20190830
Deep Blue Astral 20190830
-
Visual
-
Underground layout
-
Pickup positions
-
Many other changes here and there​
​​
20180312
-
Recooked
20170701
-
Recooked
​
20170522
-
Recooked
-
Add UT generic objective points for DOM
​
20170501
-
Recooked
​
20170411
-
Disabled the pickup base decals
-
Recooked
​
20161224
-
Rescaled the whole map to 115%
-
Changed the top vertical walls to another playable level for additional pickups and more coherent looks
-
Changed the bottom island from a simple layout to a more sophisticated structure allows the boots, the vest, the double healths, the vials, and the linkgun to be there
-
Added back the 3 ways jump pads but this time jumppads are only used between the two islands.
-
Tweaked the lifts to make sure they all serve fun opportunities
-
Blocked the path between the RL to the 50a (which was a vest before)
-
Cleaner materials for the building to give a modern style
​
20150215
-
Floating platforms on both sides are removed.
-
Pickups relocated, especially armors, health packs, powerups
​
20150117
-
Pickup relocation
-
Floating platforms changed
-
Some normal maps
-
Added some visual elements for the background
​
20141228
-
Background skybox, big planet with Saturn-like looks
-
Materials, meshes, collisions
-
Enlarged the whole map a little bit, from 2x (compared to the UT3 version) to 2.125x, to make the layout more comfortable
-
Layout modification for the jumppads and the teleporter
​
20140622
-
Textures and materials ported from UT3 version
-
1st lighting pass
-
1st rough playerstart pass
-
Weapon pickups
-
Armor pickups
​
20140518
-
Exported basic layout to the new UT
-
Lighting
-
A bit of inventory placeholders
-
Make sure this map can be played with the latest official new movement system of the new UT
​