The Version History
The Latest Version
20200711 (click to see the details)
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Some layout changes
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AI navigation improvement
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Sound effect changes
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Visual
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The Previous Versions
20190830
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Visual
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Underground layout
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Pickup positions
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Many other changes here and there
DM-DeepBlue_20190830
20180312
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Recooked
20170701
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Recooked
20170522
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Recooked
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Add UT generic objective points for DOM
20170501
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Recooked
20170411
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Disabled the pickup base decals
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Recooked
20161224
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Rescaled the whole map to 115%
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Changed the top vertical walls to another playable level for additional pickups and more coherent looks
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Changed the bottom island from a simple layout to a more sophisticated structure allows the boots, the vest, the double healths, the vials, and the linkgun to be there
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Added back the 3 ways jump pads but this time jumppads are only used between the two islands.
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Tweaked the lifts to make sure they all serve fun opportunities
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Blocked the path between the RL to the 50a (which was a vest before)
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Cleaner materials for the building to give a modern style
20150215
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Floating platforms on both sides are removed.
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Pickups relocated, especially armors, health packs, powerups
20150117
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Pickup relocation
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Floating platforms changed
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Some normal maps
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Added some visual elements for the background
20141228
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Background skybox, big planet with Saturn-like looks
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Materials, meshes, collisions
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Enlarged the whole map a little bit, from 2x (compared to the UT3 version) to 2.125x, to make the layout more comfortable
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Layout modification for the jumppads and the teleporter
20140622
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Textures and materials ported from UT3 version
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1st lighting pass
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1st rough playerstart pass
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Weapon pickups
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Armor pickups
20140518
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Exported basic layout to the new UT
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Lighting
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A bit of inventory placeholders
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Make sure this map can be played with the latest official new movement system of the new UT